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Business & Markets36Kr (36氪)

How a few-cent paper card became the 'king of cash' in China's consumer market

千亿赛道,超七成毛利:卡牌凭什么成为新消费的吸金之王?

Chinese collectible card game (TCG) company Kayou (卡游) reported 2024 revenue of RMB 10.06 billion and net profit of RMB 4.47 billion, with gross margins exceeding 70%, according to a 36Kr analysis. The piece examines how blind-box mechanics, IP licensing, and speculative secondary markets have transformed low-cost printed cards into a RMB 26.3 billion industry. It also flags risks including over-reliance on external IPs like Ultraman and a user base concentrated in teenagers.

The view from inside

The 36Kr piece frames Kayou's success as a precision play on deep human desires—scarcity, belonging, and speculative gain—and probes whether it can evolve from arbitrage into a lasting industry.

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Read the original at 36Kr (36氪)

Summary and analysis written by deepseek/deepseek-v4-pro from the linked original. Framing described is the source's own, not this publication's. No source text is reproduced here beyond short quotation.